Hello, I’m trying to make my code preload animations to the client and I wonder if there’s a more simple way do preload the animations to the client instead of having to play an animation on an npc. The problem to my code is when a looped animation plays, then the other animations doesn’t play. I’ve tried ‘PreloadAsync’ before but it only preloads one animation or just fails to preload.
code
local t1 = script:WaitForChild("1")
local t2 = script:WaitForChild("2")
local t3 = script:WaitForChild("3")
local hum = script.Parent:WaitForChild("Humanoid")
local one = hum:LoadAnimation(t1)
local two = hum:LoadAnimation(t2)
local three = hum:LoadAnimation(t3)
wait()
one:Play()
two:Play()
three:Play()