About a day ago I asked if I should use client-sided or server-sided hitbox detection and the obvious answer was the client. But now I’m not exactly sure how I would be able to detect hitbox (like brick hitboxes that are welded onto your arm) on the client. Previous tests I’ve done haven’t yielded the results that I’ve wanted, so how would I be able to do client-sided hitbox detection properly?
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you could use raycast to detect a part
as i said, i use touchingParts, raycast meele module, and the .touched from roblox, three things on the same part hitbox.
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