I am making an FPS system where the map is made out of meshes and I’m having a problem where the rays end hit hitting the inaccurate PreciseConvexDecomposition collision of a meshpart instead of the mesh itself.
Example of the problem:
Door I want to shoot through:
Hitbox of the door:
Is there a way to do raycasts that would go through this hole in the mesh accurately without needing to create hitboxes manually? I need a way to raycast the visual geometry of a mesh instead of the hitbox.