I need to remove rotation so that the player can be completely upright before I changed it
You can be tilted even if the Z axis is 0:
workspace.Part.CFrame = CFrame.Angles(1, 1, 0)
What are you actually trying to do at a high level?
I need to remove rotation so that the player can be completely upright before I changed it
You can be tilted even if the Z axis is 0:
workspace.Part.CFrame = CFrame.Angles(1, 1, 0)
What are you actually trying to do at a high level?