Hey, I am currently making emotes, but I have ran into an issue of me spamming elseif’s for each new emote, which I really don’t want to do. How would I make it so that I don’t need to do this?
if emoted == false and not status:FindFirstChild("Stun") and not blocking.Value == true and humanoid and profile ~= nil then
stopeveryemote()
if message == "/e sit" then
emoted = true
local sit = humanoid:LoadAnimation(game.ReplicatedStorage.FreeEmotes.Sit)
local speedboost = Instance.new("IntValue"); speedboost.Name = "SpeedBoost"; speedboost.Value = -10000000000; speedboost.Parent = status; Utilities.Debris(speedboost, 1.6)
sit:Play()
sit.Stopped:wait()
speedboost:Destroy()
local idle = humanoid:LoadAnimation(game.ReplicatedStorage.FreeEmotes.SitIdle)
table.insert(currentemotes, idle)
idle:Play()
elseif message == "/e lay" then
local anim = humanoid:LoadAnimation(game.ReplicatedStorage.FreeEmotes.Lay)
local speedboost = Instance.new("IntValue"); speedboost.Name = "SpeedBoost"; speedboost.Value = -10000000000; speedboost.Parent = status; Utilities.Debris(speedboost, 1.6)
anim:Play()
anim.Stopped:wait()
speedboost:Destroy()
local idle = humanoid:LoadAnimation(game.ReplicatedStorage.FreeEmotes.LayIdle)
table.insert(currentemotes, idle)
idle:Play()
elseif message == "/e kazotsky" then
local anim = humanoid:LoadAnimation(game.ServerStorage.NonClassEmotes.Kazotsky)
local sound = Instance.new("Sound"); sound.SoundId = "rbxassetid://4339580587" sound.Looped = true; sound.Volume = .5; sound.Parent = Root
local speedboost = Instance.new("IntValue"); speedboost.Name = "SpeedBoost"; speedboost.Value = -char.Humanoid.WalkSpeed * .6; speedboost.Parent = status
table.insert(cancelactionemotes, speedboost)
table.insert(cancelactionemotes, anim)
table.insert(cancelactionemotes, sound)
sound:Play()
anim:Play()
elseif message == "/e plunge" and profile.Data.Class == "BoStaff" then
local anim = humanoid:LoadAnimation(game.ServerStorage.ClassAssets.ClassEmotes.BoStaff.Plunge); table.insert(cancelactionemotes, anim)
local stun = Instance.new("IntValue"); stun.Name = "NoAttack"; stun.Parent = status; table.insert(cancelactionemotes, stun)
local stun2 = Instance.new("IntValue"); stun2.Name = "NoSpecial"; stun2.Parent = status; table.insert(cancelactionemotes, stun2)
local speedboost = Instance.new("IntValue"); speedboost.Name = "SpeedBoost"; speedboost.Value = -10000000000; speedboost.Parent = status; table.insert(cancelactionemotes, speedboost)
anim:Play()
wait(.5)
local plungesound = script.Plunge:Clone(); plungesound.Parent = Root; plungesound:Play(); Utilities.Debris(plungesound, 3.5); table.insert(cancelactionemotes, plungesound)
wait(.05)
local kanji = script.PlungeKanji:Clone(); kanji.Parent = Torso; TweenService:Create(kanji.Symbol, TweenInfo.new(.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 0, false, 0), {ImageTransparency = 0}):Play()
wait(.3)
local tween = TweenService:Create(kanji, TweenInfo.new(.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 0, false, 0), {Size = UDim2.new(2, 0, 2.8, 0)}); TweenService:Create(kanji.Symbol, TweenInfo.new(1, Enum.EasingStyle.Back, Enum.EasingDirection.Out, 0, false, 0), {ImageTransparency = 1}):Play() tween:Play(); tween.Completed:Wait()
kanji:Destroy()
stopeveryemote()
end
end