Hello! I need some help figuring out what is the best way to replicate this custom camera system to the server? I tried firing remotes to the server and it was just static, any advice?
> local function Custom_Camera()
> local Mouse = Player:GetMouse()
> Mouse.TargetFilter = workspace.Map.TargetFilter
>
> local Coordinate = CFrame.new(Vector3.new(PlayerHRP.Position.X, PlayerHRP.Position.Y + CameraOffset, PlayerHRP.Position.Z + 0)) * CFrame.Angles(math.rad(-90),0, 0)
>
> PlayerCamera.CFrame = Coordinate
>
> local Position = Mouse.Hit.Position
>
> local CF = CFrame.new(PlayerHRP.Position, Vector3.new(Position.X, PlayerHRP.Position.Y, Position.Z))
>
> PlayerHRP.CFrame = CF
> end