How would i scale a Character from localscript?

Hello, I’ve recently had trouble with my character customization. It seems that I can’t manipulate the BodyScale such as BodyHeight,BodyWidth and BodyDepth from my localscript.

Reasons i’m not doing this on the server is so other player won’t be seeing eachothers character when customizing them. Any help is appreciated!

Just loop through the character and if you find any parts just increase the size accordingly. pretty sure this can be achieved through LocalPlayer.Character

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unless is this in a viewport frame?

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Do you mean the overall size?

Player.Character:ScaleTo(multiplier)
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I’m using a custom rig for this.

I’ve tested this and it works but how would i only scale the height and width of it?

I don’t know about that, sorry.

you mean like make it thicker (wider)?

You could try making it thicker by using an animation in blender but that’s probably a pretty bad solution

I’m making a height customizer, so the player selects a height then the Character BodyHeightScales goes up from localscript.

Nevermind, I found out preparing pre-made models with different heights helped me switch out character smoothly.

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