How would I scale textlabel relative to the number of lines I have?

So I am making a small developer GUI. Almost everything in the GUI works except the output. I am trying to scale the text relative to the number to the number of lines.

Here is the code that I tried to use (which just did not work at all)

local LogService = game:GetService("LogService")
local ScrollingFrame = script.Parent
local Preset = ScrollingFrame.ConsoleMSG

local TotalOutputNumber = 0

function setTextAndCountLines (textLabel, text)      --This function does not work at all (never returns the correct number)
	local counter = 0
	local sizeY = 0
	for i = 1, text:len() do
		textLabel.Text = text:sub(1, i)
		if textLabel.TextBounds.Y > sizeY then
			sizeY = textLabel.TextBounds.Y
			counter += 1
		end 
	end
	return counter
end

LogService.MessageOut:Connect(function(Message, Type)
	local clone = Preset:Clone()
	clone.Parent = ScrollingFrame
	clone.Name = tostring(TotalOutputNumber)
	TotalOutputNumber = TotalOutputNumber + 1
	
	if Type == Enum.MessageType.MessageError then
		clone.Type.TextColor3 = Color3.fromRGB(180, 0, 0)
		clone.Type.Text = "[ERROR] -"
	elseif Type == Enum.MessageType.MessageWarning then
		clone.Type.TextColor3 = Color3.fromRGB(255, 255, 0)
		clone.Type.Text = "[WARN]   -"
	else
		clone.Type.TextColor3 = Color3.fromRGB(165, 165, 165)
		clone.Type.Text = "[INFO]   -"
	end
	
	local numberOfLines = setTextAndCountLines(clone.Text, Message)
	clone.Size = clone.Size + UDim2.new(0, 0, 0, 19*numberOfLines)      --I think I got the math wrong (19 is the size in pixels of a line of text)
	
	clone.Visible = true
end)

I do not know a way to fix this. The script makes my output window look like this:image

This is the setup in the explorer image

So you want the developer console to have all equal text sizes?

yes, I do want that. But how would I do it?

You can turn off TextScaled on the textlabel and set its text size to a certain number for all of them.

Maybe just use a TextSizeConstraint

I did that and edited the code to use textbounds. Now another problem arose, it looks bad on other resolutions.