I want to make a spinning player camera for when the player joins, how would I make this?
How would I set a players camera at a different area when they join?
there’s some info about it here: Camera
also, it’s missing info about how the default camera script is kinda slow to load, so I’d do pretty much
-- initializes the camera by setting the cameratype to allow scripting camera = workspace.CurrentCamera camera.CameraType = Enum.CameraType.Scriptable -- this changes the cameratype back to Scriptable if the camera script loads after your script sets the cameraType connection = camera:GetPropertyChangedSignal("CameraType"):Connect(function() camera.CameraType = Enum.CameraType.Scriptable end) -- spin the camera -- there are too many different ways to do this, but I prefer calculating the new position each step spinStartTime = os.clock() game:GetService("RunService"):BindToRenderStep("Spin Camera", Enum.RenderPriority.Camera.Value, function(d) -- in this case, we spin around the position (1,2,3) from 12 studs away camera.CFrame = (CFrame.new(1, 2, 3) * CFrame.Angles(0, 0.25 * (os.clock() - startSpinTime), 0)) * CFrame.new(0, 0, 12) end) -- wait for something to trigger ending the spinning someEvent:Wait() -- end the spinning game:GetService("RunService"):UnbindFromRenderStep("Spin Camera") connection:Disconnect() -- change the camera type back camera.CameraType = Enum.CameraType.Custom