So I’m trying to make a gun system like jailbreaks where they force shield lock but everything above their torso can bend freely. How would I do this? I’ve put the script I’m using to force it up the code below. Thanks form John.
local Tool = script.Parent
Tool.Equipped:Connect(function()
_G.ForceShiftLock = true
end)
Tool.Unequipped:Connect(function()
_G.ForceShiftLock = false
end)
Example: