I have a group of armored vehicles that use pathfinding to navigate to various targets around the map, however when traveling in multiples the vehicles overlap each other and clump together once they reach their destination. This makes it hard to distinguish between vehicles and make out what is happening in battle.
I would like for them to follow the target but keep a bit of distance from one another, similar to how Army Tycoon does it.
How it looks:
How I want it to look:
Pathfinding Script:
local function FollowPath(pos)
local success, errorMsg = pcall(function()
path:ComputeAsync(npc.PrimaryPart.Position, pos)
end)
if success and path.Status == Enum.PathStatus.Success then
waypoints = path:GetWaypoints()
blockedBind = path.Blocked:Connect(function(blockedWaypoint)
if blockedWaypoint >= nextWaypoint then
blockedBind:Disconnect()
if target then
FollowPath(target.PrimaryPart.Position)
end
end
end)
if not reachedBind then
reachedBind = humanoid.MoveToFinished:Connect(function(reached)
if reached and nextWaypoint < #waypoints then
nextWaypoint += 1
humanoid:MoveTo(waypoints[nextWaypoint].Position)
else
reachedBind:Disconnect()
blockedBind:Disconnect()
end
end)
end
nextWaypoint = 2
humanoid:MoveTo(waypoints[nextWaypoint].Position)
end
end
Any ideas on how to approach this?
