I have a script
while true do
local pathfindingservice = game:GetService("PathfindingService")
local humanoid = script.Parent.Humanoid
local torso = script.Parent.Torso.Position
local path = pathfindingservice:CreatePath()
local part = game.Players[script.Parent.PlayerToFollow.Value].Character.HumanoidRootPart.Position
path:ComputeAsync(torso,part)
local waypoints = path:GetWaypoints()
if waypoints[2] then
humanoid:MoveTo(waypoints[2].Position)
humanoid.MoveToFinished:Wait()
end
end
However, I don’t want the spider to be able to jump when it is following the waypoints. How could I stop it from jumping?