How would i stop the character from loading in or something

not entirely sure if there’s even a way to do this but is there a way to stop the character of the player from loading until needed or no?, i think some games use this, not sure though.

Is this what you are looking for?
https://developer.roblox.com/en-us/api-reference/property/Players/CharacterAutoLoads

from taking a look at it, it might be it although cant test it for a few more hours but once i can ill let you know if its it :+1:

(Edit)
Tried setting up some basic stuff using what this had

function AddGui(Player)
	local gui = game.StarterGui.Main:Clone()
	gui.Parent = Player.PlayerGui
end

function PlayerDied(Player)
	wait(2)
	Player.Character:Remove()
end

function AddedPlayer(Player)
	AddGui(Player)
	local Character = Player.CharacterAdded:Wait()

	while wait() do
		if Character.Humanoid.Health == 0  then
			print("Died")
			PlayerDied(Player)
			break
		end
	end

end

Players.PlayerAdded:Connect(AddedPlayer)

But when i remove the character, the camera still gets stuck there and it seems to find the character still (Heres the server event)

game.ReplicatedStorage.Events.SpawnEvent.OnServerEvent:Connect(function(player)
	if player.Character then print("Character Found") return end
	player:LoadCharacter()
end)

You aren’t triggering any remote events in the client, so that won’t do anything.

Also, because you’re using CharacterAdded:Wait(), that while loop will always be checking the player’s first character model, ignoring characters after spawning.

Also also, there is a Humanoid.Died event you can and should use :slight_smile:

Look at the example at the bottom of the CharacterAutoLoads event. It seems very similar to what you want.

?? not entirely sure what this means

I tried player.Character but it errors so (Edit, probably could be better but used this)

if not Player.Character then repeat wait() until Player.Character end
	local Character = Player.Character

I was orginally going to use this but when the character spawned it it would fire for no reason so idk

its what i was basing my code of off