So I basically want to make a synced map, where if a player makes a slight change it automatically updates all the other servers’ map
I have heard about messagingservice and memorystoreservice but I’m a beginner and it’s hard for me to understand how it works.
Specifically, I’m trying to make tables for every part, with 2 arguments (the name of the part, and its size) and then sending it to other servers and change the size for that part
How would I do that? I don’t really care if I have to use messagingservice or memorystoreservice if someone can explain me how they work