Basically i want a part to turn to face another part, just not sure what i need to do to achieve this.
On one axis or all? [Character limit]
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Uh, not sure but i think the X and Z axis?
Just dont want it looking up and down
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You could use CFrame.LookAt
ex:
local Part = game.Workspace.Part
local goalPart = game.Workspace.goalPart
Part.CFrame = CFrame.lookAt(Part.Position, Vector3.new(
goalPart.Position.X,
Part.Position.Y,
goalPart.Position.Z))
that may work, I’m not sure if you would need to make it a tween or not
edit, made it a little easier to read
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local partToFaceAt = -- path to part
local partThatWillFace == -- path to part
partThatWillFace.CFrame = CFrame.new(partThatWillFace.Position,partToFaceAt.Position)
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i would do this, althought it also moves turns it up and down