Hey there! Thanks for reading.
So today I was trying to make a leap move (to use as transportation in an anime game). The leap move should have a curve along to simulate real life instead of a straight line, but strangely enough when I tween the Characters HumanoidRootPart, it shakes violently, methods I have tried: Turning off CanCollide, anchoring it to stop physics, setting camera subject to HumanoidRootPart. While these methods did help, it did not stop the shaking so I was wondering if any of you have found a solution to this. Here are 2 clips, one of the humanoid, one of an inanimate object.
https://gyazo.com/661793c27547af34305647f5263739ea (Second jump has a much clearer shake)
https://gyazo.com/dfcbe35c22cca00cb5571ad61ebe1753 (Tweens perfectly smoothly)
Script
Script.txt (2.8 KB)
(Inanimate object script is the same, but with the Kunai instead of the HumanoidRootPart