the title says everything, lets say i want to weld 3 parts in the right arm and then i destroy them. and when i press e i clone them in the workspace again and they get welded.
do you have some ways that u could tell me how to do it, cause doing it and i used the instance weld constraint but when they are welded and after some second they destroy, and when i press e again to clone them again, they dont weld to the right arm.
if anyone could tell me how can i do it i would be thankful
WeldConstraint has some weird behavior when you add them in a running game. I ended up using RigidConstraint instead because my build tool would place things crooked if you placed them on something moving.