this is what i have, it dosn’t fire the part but spawn it, how would I shoot it out in a straight line?
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local Player = Players.LocalPlayer
local pathToThePart = ReplicatedStorage.Part
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Key.KeyCode == Enum.KeyCode.E then
local projectile = pathToThePart
projectile.Parent = workspace
projectile.CFrame = Player.Character.HumanoidRootPart.CFrame
projectile.BodyVelocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 10
end
end)