How would scripters make pet systems smooth

So i was trying to make a pet system that is smooth and show to other players

I’ve tried do renderstepeed and setting the network owner to thé player After there are many pets thé game just starts to be laggy

I’ve also tried to use Fire all Clients but the pets start to be less smooth and After a while the just get crashes

Is there any solution to that?
Thanks for Reading!


Make every single client individually move the pets for other players and themselves. Without the server sending positions and such to the server.