How would you export Blender meshes with Colors in them, into studio?

I’m somewhat new to blender, so I might not know much. But here’s an example:

As you can see, theres a ball colored red using the Base Color property thing, and a cube on top colored Blue also using the Base Color property.

But when I export it into Roblox Studio (using .fbx) I get this:

No colors on either the ball or the cube on top. How do I fix this?

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If I recalled correctly. Roblox Studio doesn’t import your material.
You can still change the material and the color on the mesh.

Studio does import skinned meshes with their materials applied. I just haven’t figured out the secret formula to make it happen every time. Sometimes I get meshes without materials, sometimes I get it pre-applied.

I may have to do with baking, but not sure. Maybe a Roblox/Blender expert can chime in.

You have to bake the textures for any custom materials but for just solid colors you can change the vertex colors I believe