How would you go about simulating traction on a bodyforce vehicle?

I am currently working on a brand new chassis, that does not use constraints, but rather consists of scripts, instead of constraints. I will be making a very realistic vehicle, but when I get in the vehicle it starts sliding around, and I have came to the conclusion that it’s doing it because it needs grip. Here is an example:

I would like someone to help me know how to keep it from sliding around.

Here is the chassis in case you need it:

https://www.roblox.com/library/4019037876/Chassis

Put the remote event in replicated storage, and the localscript in replicated first.

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