How would you make a claw machine, that doesnt fall out of the claws

so far im using hinge constraints in the servo mode to pick up the toys, but the thing slipping loose




would there maybe be an alternative solution somehow

Simplest thing I can think of would be to detect if a part is inside the claw (use GetPartBoundsInPart or similar), and if there is, weld the part to the claw. Then, when you open the claw back up, simply remove the weld.

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