so far im using hinge constraints in the servo mode to pick up the toys, but the thing slipping loose
would there maybe be an alternative solution somehow
so far im using hinge constraints in the servo mode to pick up the toys, but the thing slipping loose
Simplest thing I can think of would be to detect if a part is inside the claw (use GetPartBoundsInPart or similar), and if there is, weld the part to the claw. Then, when you open the claw back up, simply remove the weld.