For my game, there are different layers of music that play depending on how close you are to a player. How would I transition the music from one layer to the other? I have all the tracks and distance set up. It’s just transitioning thats confusing me.
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From how I have read this script it seems to me you want a smooth transition from how loud a sound is. If I have gotten it right can’t you use tween service or have a loop that changes the sound volume to get that smoothness? I am sorry if I have gotten it wrong.
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i have a system that does almost the same thing but with NPCs
How I do it is i just use tweens and fade in or out the specific layer depending on distance.
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