I’m trying to make an HP system that is not connected to a character’s actual health and want things to happen based on their hp level that other players can see. Would I do this in a server script in serverscriptservice?
I would use a metatable type system for this, assuming your trying to replicate the humanoid.
Simply make a proxy and add health properties to that object, then update the player health every frame. Now, if you have not learned what OOP is yet then you could just use an array. Simply just keep track of players health in an array on server and add and remove health using a dictionary.