local TS = game:GetService("TeleportService")
function join(plr)
local code = TS:ReserveServer(game.PlaceId)
local players = Players:GetPlayers()
TS:TeleportToPrivateServer(game.PlaceId,code,{plr})
end
game.Players.PlayerAdded:Connect(join)
Oh sorry I wasn’t paying attention to the script. (But maybe try including the place id?)
local TS = game:GetService("TeleportService")
local PlaceId = "286090429" -- Your place id
function join(plr)
local code = TS:ReserveServer(PlaceId)
local players = Players:GetPlayers()
TS:TeleportToPrivateServer(PlaceId,code,{plr})
end
game.Players.PlayerAdded:Connect(join)