HTTP Requests failing to go through

Backstory/Context
Hello! In my game, we use many many products that require HTTP Requests for verifying the purchase of the products. However, recently they haven’t been able to do requests because of other scripts spamming the HTTP Requests. I’ve tried deleting multiple scripts including HTTPService, but can’t get any solution.

My question

Is there any potential way to trace where a ton of HTTP Requests are coming from?

1 Like

is “Allowed HTTPS requests” checked allowed in the game settings?

Yes, it is.

(i need characters)

Putting this here for those who reply over-night

I am going to sleep! I will most likely reply to you as soon as I wake up in around 7-8 hours!

You could redirect the requests from a ModuleScript to trace all calls and block those you don’t want.

If you don’t know (or don’t remember) you can use the script search feature in studio to find all scripts using HttpService.

Hi! I’m not quite sure how I would go about redirecting those requests.

As far as the script search, I did end up going through each and every script that we didn’t need and needed. I’ve deleted about 5-6 different scripts doing requests, but still, there are around 10-20 requests at the start of the game going through. I have no idea where these are coming from. :confused:

Did you use any free models? Sometimes free models contains unwanted code.

We do have a few FM’s, however I am looking through using require() to potentially find results, but to no avail. I unfortunately can’t search getfenv() as it crashes my computer due to quite a few purchased products within our game that have to use that and are also obfuscated which essentially breaks the computer when there’s tons of it.