So I need to upload about 10,000 images to roblox.
I know how to bulk upload but the thing is i need to get the id of each image into a table in a script.
How do I do this without spending a whole week on it?
The first thing that comes to mind, is why on Earth would you need 10,000 images?
You can use an inpairs loop to detect it; could also put all the images in a model and make something like
images = game.Workspace.Model:GetChildren()
for i, v in pairs (images) do
-- whatever you want to do with your images
end
that would be a very simple way of doing it, in pairs loops returns a table of all your values.
Unfortunately you have to manually upload all 10,000 images. There’s no way around this currently. There’s also a maximum of 5 images at a time so yea 10,000 will take you quite a long time to upload.
Edit: I did some quick calculations and assuming it takes 10 minutes to upload 5 images and wait for the cooldown to pass, you will likely be spending two full weeks (24/7) uploading images.
Agreed, if you can explain what it’s for we may be able to think of a way around this that doesn’t involve 10,000 images.
I need to make a video. It will set a image in a image frame every 1/30th of a second.
first thing that comes to mind if you have 10,000k images loaded in the game at once your mobile community isnt going to be happy.
that’s 5 minutes of footage, not bad.
It might actually be easier to just recreate whatever you are trying to do in Roblox with animation! Seems like it’d be a heck of a lot easier than actually uploading images for 2 weeks straight.