We are running into a huge performance issue when we are trying to deploy our update in Tower Defense Simulator. Our biggest frame drops from the microprofiler is the following: updateInstancedClusters2 updateInvalidatedFastClusters
Just add a setting to completely disable visuals for mortar clusters; Maybe elf base snowballs and some other Instance-missiles. You might as well limit amout of intances a tower can use and reuse them by setting parent = nil and then back to desired parent when needed again (instead of :Destroy()'ing and doing Instance.new()) P.S.: You probably do that already, and setting would probably help a lot (at least temporary). Hope this helps!