--- Variables ---
local Camera = game.Workspace.CurrentCamera
local UIS = game:GetService("UserInputService")
local player = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
local Run = player:WaitForChild("Humanoid")
--- Tween
local Tween = game:GetService("TweenService")
local Settings = TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,0)
-- Create
local ZoomOut = Tween:Create(Camera,Settings,{FieldOfView = 85})
local ZoomIn = Tween:Create(Camera,Settings,{FieldOfView = 70})
--- Script ---
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
Run.WalkSpeed = 25
ZoomOut:Play()
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
Run.WalkSpeed = 10
ZoomIn:Play()
end
end)
.
Short story : This script work perfectly when i first joined the game (Just started). However i noticed, after i respawned / died. The sprint script just doesn’t work anymore. Other part of the script still run perfectly with no error outputted (Such as the ZoomOut tween), but not the humanoid part (Run.WalkSpeed = 25)
I putted WaitForChild() in case script was instanced before humanoid (In which, the script can’t find the humanoid). But unfortunately, that’s not the case. Anyone have idea?