Humanoid Clone Animator

I’m trying to :Clone() a Humanoid with a skin system, however, I had an issue with the humanoid “Animation” script in the .Humanoid model

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It doesn’t seem to want to run in Studio, but I’m not sure if that’s the only place the issue is.

The script is there, but it doesn’t work. Is it a local script issue I’m unaware of?

During a Studio Session, I went to my “Rbellev” character, and quickly Disabled, then Re-Enabled it in my scripts, and that seems to work.

So I tried to replicate for a bit for a way to get them to turn off and on, but I don’t think that’s the solution.

Does anyone know what I should do to replicate Animate LocalScripts in a :Clone() without breaking them?

Is the localscript in workspace? Because localscripts don’t work in workspace.

It’s replicated through the character, and :Cloned into the game, so it’s in the workspace once Clone’d into the humanoid.

local animate = char.Animate
animate:Destroy()

I delete them in a script when changing the skins. But it seems to never want to :Clone properly.
The script itself does, but maybe because it’s a local script, it just doesn’t.

Assuming this is the typical animate localscript thats added to player characters:
Make the ‘Animate’ a Script instead of a LocalScript, and remove anything related to LocalPlayer

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That sounds like a good solution, I’ll lyk in a few.