It’s replicated through the character, and :Cloned into the game, so it’s in the workspace once Clone’d into the humanoid.
local animate = char.Animate
animate:Destroy()
I delete them in a script when changing the skins. But it seems to never want to :Clone properly.
The script itself does, but maybe because it’s a local script, it just doesn’t.
Assuming this is the typical animate localscript thats added to player characters:
Make the ‘Animate’ a Script instead of a LocalScript, and remove anything related to LocalPlayer