Humanoid Description Lacking Accessory Adjustment Support?

Less I’m missing a method and haven’t found any new ones.
I’m currently making a game and want to allow for accessory adjustment. However it appears it’s completely gone and it’s probably due to humanoiddescription.

Is there anyway to allow for it when reverting the player back to normal?
I’m heading off to bed, I’ll lead you with the code snippet responsible.

local newSkinFolder = item ~= "player" and SHOP_DATA.Skins:FindFirstChild(item.name) or "player"
		local appearanceTimeout = tick()
		repeat task.wait() until player:HasAppearanceLoaded() or tick() - appearanceTimeout >= 3
		
		if newSkinFolder and newSkinFolder ~= "player" then
			local replyResult = cosmeticsHandler.applySkin(player, newSkinFolder)
			repeat task.wait() until replyResult
		elseif not newSkinFolder or newSkinFolder == "player" then
			local playerDescription = players:GetHumanoidDescriptionFromUserId(player.UserId > 0 and player.UserId or 1)
			player:ClearCharacterAppearance()
			player.Character.Humanoid:ApplyDescription(playerDescription)
		end

Shouldn’t humanoiddescriptions also include support for accessory adjustment?

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