Humanoid Limbs Flipping Using IK Control & Poles

Hey guys!
I have been testing out some Inverse Kinematics stuff for the first time and I have been running into some part flipping issues.

I have been following an extremely popular tutorial to make this work:

I have also attached below a video of the limb parts flipping by simply moving the target

Is there any way to prevent this?

1 Like

You can try adding constraints not sure how it would turn out for you but last time i used a month ago IK would get very jittery.