Humanoid movement stuttering on client, but not on Server

This might have an obvious answer if it’s client lag that’s doing it.Otherwise it might be an issue if the humanoid is stuttering for all players. Weird thing is, this only happens on enemies with really low speed (They have to be slow in this case because they are boss enemies). The enemy does not collide with the map, but it does collide with the path. The function uses Humanoid:MoveTo’s. The hipheight is above 0, so the enemy doesn’t slide around. Could there be an explanation for this? If it’s just lag issues then there’s nothing I can do about it. I’m just curious.

1 Like

Try to change network owneship to cliemt

I had the same issue and its a prety ez fix

char.PrimaryPart:SetNetworkOwnership(nil)