The humanoid characters in my game often jump and dash. When one collides with any kind of wall at a high speed, it trips over. This only happens to Non-Player characters.
local Disabled_States = {
Enum.HumanoidStateType.Climbing,
Enum.HumanoidStateType.Ragdoll,
Enum.HumanoidStateType.FallingDown,
Enum.HumanoidStateType.Seated,
Enum.HumanoidStateType.Swimming,
Enum.HumanoidStateType.Flying,
Enum.HumanoidStateType.GettingUp,
Enum.HumanoidStateType.StrafingNoPhysics,
}
FallingDown and Ragdoll are disabled. They shouldn’t be able to trip at all.