So i made a simulator game. When i change the size of bodydepthscale and etc. The character become so huge that makes the character stuck at the platform. I want to prevent the player to stuck when they get so much size at once. What should i do?
Here is the video
game.Players.PlayerAdded:Connect(function(plr) local leader = plr:WaitForChild("leaderstats") local size = leader:WaitForChild("Size") plr.CharacterAdded:Wait() local char = plr.Character size:GetPropertyChangedSignal("Value"):Connect(function() char.Humanoid.BodyDepthScale.Value = size.Value char.Humanoid.BodyWidthScale.Value = size.Value char.Humanoid.BodyHeightScale.Value = size.Value char.Humanoid.HeadScale.Value = size.Value end) end)
In the video i change the size to 100 and the player is stuck