Hello,
I made a script that applies the description of one of the player’s friends to a blank dummy. It works for the most part, but for some reason accessories that aren’t supposed to be on the head are placed where the dummy’s head is.
It looks like this:

Is this a studio problem or did I do something wrong?
game.ReplicatedStorage.RemoteEvents.friendthing.OnServerEvent:Connect(function(p,dummy,id)
local Dum = dummy:Clone()
Dum.Parent = workspace.Lobby
local desc = game.Players:GetHumanoidDescriptionFromUserId(id)
Dum.Humanoid:ApplyDescription(desc)
game.ReplicatedStorage.RemoteEvents.friendthing:FireClient(p,Dum) -- replicates the friend dummy to the client
Dum:Destroy() -- destroys it on the server, but keeps it on the client
end)
