I want to create a cutscene where it displays the player’s character. Thing is, when I apply the humanoid description it doesn’t move the accessories properly.
As you can see, the branches are all the way in the back and there’s supposed to be a sword on his hip, and a clock on his chest etc. Basically the accessories stay behind or something.
:ApplyDescription can only be used on the backend server OR client-sided IF the rig is cloned on the client side. That’s what I did in this case. I cloned the rig on the client side, moved it in the viewPortFrame, then applied the humanoidDescription.
local plrHumDesc = players:GetHumanoidDescriptionFromUserId(406161686)
local clonePlrChar = playerRig:Clone()
clonePlrChar.Parent = plrSide.viewport
clonePlrChar.Humanoid:ApplyDescription(plrHumDesc)
The rig is R6. Could it have something to do with the viewPortFrame by any chance?