Humanoid:ApplyDescription() not properly positioning the accessories

I want to create a cutscene where it displays the player’s character. Thing is, when I apply the humanoid description it doesn’t move the accessories properly.

image

As you can see, the branches are all the way in the back and there’s supposed to be a sword on his hip, and a clock on his chest etc. Basically the accessories stay behind or something.

:ApplyDescription can only be used on the backend server OR client-sided IF the rig is cloned on the client side. That’s what I did in this case. I cloned the rig on the client side, moved it in the viewPortFrame, then applied the humanoidDescription.

local plrHumDesc = players:GetHumanoidDescriptionFromUserId(406161686)
local clonePlrChar = playerRig:Clone()
clonePlrChar.Parent = plrSide.viewport
clonePlrChar.Humanoid:ApplyDescription(plrHumDesc)

The rig is R6. Could it have something to do with the viewPortFrame by any chance?

Is your game an R6 or R15 only game? There are only 2 things I think could be causing this, that being either you need to get an R6 an R15 rig to match the player’s body type, or you need to move the rig to the workspace, apply the description, THEN move it into the viewport. The reason for the second one is usually I can’t even apply the description if the rig is inside the viewport, so I need to temporarily move it to the workspace.

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The game is R6, I’ll try what you said about moving it to workspace first. Update: It works!! Thanks!

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