Humanoid.CameraOffset create's "jiggle" character movement

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    fix the issue with the script and find the answer because i got stuck with this for a long time

  2. What is the issue? Include screenshots / videos if possible!
    Make character not go crazy and jiggle when i spin my camera left/right on fast sens i can even see my character fully

  3. What solutions have you tried so far? Did you look for solutions on the Creator Hub?
    i looked at dev forum but i havent found the solution

the code:

local VRService = game:GetService("VRService")
if VRService.VREnabled then
	return
end

local ViewAccessories = false
local ViewHeadAccessories = false
local RealisticView = true
local AutoLockFirstPerson = true

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Offset = Vector3.new()
local Player = Players.LocalPlayer

function Update()
	local Character = Player.Character
	local Camera = workspace.CurrentCamera
	if not Character then
		return
	end
	
	local Humanoid = Character:WaitForChild("Humanoid")
	local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
	local Head = Character:WaitForChild("Head")
	
	for Index, Item in ipairs(Character:GetChildren()) do
		if Item:IsA("BasePart") then
			if Item.Name ~= "Head" then
				Item.LocalTransparencyModifier = 0
			else
				Item.LocalTransparencyModifier = 0
				Item.CastShadow = true
			end
		elseif Item:IsA("Accoutrement") then
			local Handle = Item:FindFirstChild("Handle")
			if Handle then
				local ConnectedToHead = (Handle:FindFirstChild("HatAttachment") or Handle:FindFirstChild("HairAttachment") or Handle:FindFirstChild("FaceAttachment") or Handle:FindFirstChild("NeckAttachment")) ~= nil
				if ConnectedToHead then
					if ViewAccessories and ViewHeadAccessories then
						Handle.LocalTransparencyModifier = 0
					else
						Handle.LocalTransparencyModifier = 1
					end
				else
					if ViewAccessories then
						Handle.LocalTransparencyModifier = 0
					else
						Handle.LocalTransparencyModifier = 1
					end
				end
			end
		end
	end
	
	if RealisticView then
		local Origin = Camera.CFrame
		local Out = Camera.CFrame * CFrame.new(0, 0, -2)
		local Y_Diff = (Origin.Y - Out.Y) * -1
		
		local z_offset = (math.min(Y_Diff, 0) * 0.25) - 0.25
		local look_down_alpha = math.clamp(Y_Diff / -2, 0, 1)
		local start_y_offset = 0.25
		local end_y_offset = -0.5
		local y_offset = start_y_offset + (end_y_offset - start_y_offset) * look_down_alpha
		
		local Camera_Offset = Vector3.new(0, y_offset, z_offset)
		
		local UpperTorso = Character:FindFirstChild("HumanoidRootPart")
		if UpperTorso then
			local OffsetVal = HumanoidRootPart.CFrame:toObjectSpace(Head.CFrame).p
			Offset = Camera_Offset + (OffsetVal - Vector3.new(0, 1.5, 0))
		else
			Offset = Camera_Offset
		end
		
		Humanoid.CameraOffset = Offset
	else
		Humanoid.CameraOffset = Vector3.new()
	end
end

Player.CameraMode = Enum.CameraMode.LockFirstPerson
RunService.RenderStepped:Connect(Update)
```z