Hi Devs, i got this problem and i don’t know how to solve it, cuz when im using humanoid.died event in server it works pretty well but in client seems got an issue it will only work once heres the code:
local Players = game:GetService("Players")
local ClientPlayer = Players.LocalPlayer
local Character = ClientPlayer.Character or ClientPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.Died:Connect(function()
print("Client Humanoid Got Died")
end)