i have no idea why this is happening, there is absolutely no reason for humanoid.died to be doing this, i even disabled health regen
i do have CharacterAutoLoads off, is that a problem? if so, how can i fix it? its required for my game
example: every time “dead” is fired, thats a humanoid.died event
the reason why it is so laggy is because when the humanoid dies, it activates the ragdoll i made
i literally cant continue working on my game because of this…