Humanoid.Died firing every frame

i have no idea why this is happening, there is absolutely no reason for humanoid.died to be doing this, i even disabled health regen

i do have CharacterAutoLoads off, is that a problem? if so, how can i fix it? its required for my game

example: every time “dead” is fired, thats a humanoid.died event


the reason why it is so laggy is because when the humanoid dies, it activates the ragdoll i made
i literally cant continue working on my game because of this…

I fixed it, it turns out setting the HumanoidStateType to physics when its dead will instantly switch it back to dead, but when it switched back to dead the Humanoid.Died event fired, fixed with a simple if statement

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