If you call Humanoid:Move(Vector3.new(0, 0, 1), true) while workspace.CurrentCamera is facing straight down (that is, CFrame.Angles(-math.pi/2, x, z)) the humanoid is instantly killed.
You brake his neck.
lol good find. I wonder why it does that?
RIP in peace humanoid
Probably trigonometry returning zeroes.
Probably trigonometry returning zeroes.[/quote]
Maybe if it catches an error or something then it just resets
Nice find
Can you check if this is still happening? We turned on PlayerScripts and there was a fix for this in the Humanoid:Move() code that is tied to PlayerScripts. If it’s still happening I’ll look into it further.