Humanoid:Move() + Specific Camera Angle = Dead Character

If you call Humanoid:Move(Vector3.new(0, 0, 1), true) while workspace.CurrentCamera is facing straight down (that is, CFrame.Angles(-math.pi/2, x, z)) the humanoid is instantly killed.

You brake his neck.

lol good find. I wonder why it does that?

RIP in peace humanoid

Probably trigonometry returning zeroes.

Probably trigonometry returning zeroes.[/quote]

Maybe if it catches an error or something then it just resets :stuck_out_tongue:
Nice find

Can you check if this is still happening? We turned on PlayerScripts and there was a fix for this in the Humanoid:Move() code that is tied to PlayerScripts. If it’s still happening I’ll look into it further.