This isn’t a huge deal, but it’s a bit of a nuissance to me. The camera follows the HumanoidRootPart so it kind of looks a bit weird when you get ragdolled. While I could just anchor the rootpart after the velocity is equal to 0, this would remove the fun in playing around with players who are ragdolled.
While that may work in playtest, it’s not the case when you click play from the roblox website. Problem with that is it will fling the character whenever they get up, because of the 2 parts being merged together causing some physics glitching.
Hello! It’s been awhile since you posted this. I tried the same thing with r15. It seems that it kinda glitches in it real time when ragdolling. (basically the player sees another player ragdolling, but then the ragdolled player’s torso looks weird and glitches) Were you able to fix this?