script
game.Players.PlayerAdded:Connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()
local humanoidrootpart = character:WaitForChild("HumanoidRootPart")
print(humanoidrootpart)
remote:FireClient(player,humanoidrootpart)
end)
localscript
remote.OnClientEvent:Connect(function(object)
print(object)
end)
prints humanoidrootpart on server
but on client its nil