In my game, when there’s about 30ish players, receive rates goes up to 80-90kbps. This is weird, since games like Deadline have a receive rates of 10kbps for like a 30 player server.
I know it’s correlated to humanoids since when I freeze all players, the receive rate drops like a rock all the way to 10kbps, and I know deadline doesn’t use humanoids (they use luanoid).
Would removing humanoids be the way? Luanoid is physics based and it wouldn’t be too hard to make a physics based humanoid, the tricky part would be like rendering clothes and such.