Quenty
(Quenty)
#1
Humanoids ignore NoCollisionConstraints when running
Steps to reproduce
- Create a no collision constraint between all humanoid parts and another part
- Stand on part (Expected result: Cannot stand on part)
- Set Humanoid.Sit = true
- Humanoid falls through part
Expected result: If the root part is set to not collide with another part, the humanoid should not collide with that part.
3 Likes
Quenty
(Quenty)
#2
Ah whoops. There’s some duplicates here!
1 Like