Humanoids do not respect NoCollisionConstraints when running

Humanoids ignore NoCollisionConstraints when running

Steps to reproduce

  1. Create a no collision constraint between all humanoid parts and another part
  2. Stand on part (Expected result: Cannot stand on part)
  3. Set Humanoid.Sit = true
  4. Humanoid falls through part

Expected result: If the root part is set to not collide with another part, the humanoid should not collide with that part.

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Ah whoops. There’s some duplicates here!

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