I mostly need this for NPCs and things like that. It would make it easier for players to tell whos a friendly NPC and which NPCs want to rip their limbs off.
It could also be used to create pseudo-NPC teams based on their Humanoid TextColor.
I could use billboard guis, but I’ve been trying to use as many Roblox-native features in my projects as possible, especially with the newer Health/NameDisplayDistance properties.
Edit
Can we also have something along the lines of [tt]TagVisible[/tt], [tt]TagOffset[/tt] and fix [tt]NameOcculsion[/tt] so that it works with NPCs as well?
[tt]TagVisible[/tt] would just make the entire ui of the humanoid part toggle-able so we dont have to weld invisible parts all over our games.
[tt]TagOffset[/tt] would allow us to position where the Humanoid tag is displayed. Useful for larger or smaller custom characters. Would work similarly to BillboardGui’s [tt]StudsOffset[/tt]
The reason you gave seems very subjective. [/quote]
It seems odd that I can only change the Humanoid color if I do stuff with teams.
It feels like an unfinished feature.
I shouldn’t have to be restricted with my NPCs because of the inability to add NPCs to teams.
And on another note, if I did make NPCs with humanoids and wanted to do billboards, there’s not much support for that either. (other than ‘hacking’ around it and welding extra parts to heads)
Can we also have something along the lines of [tt]TagVisible[/tt], [tt]TagOffset[/tt] and fix [tt]NameOcculsion[/tt] so that it works with NPCs as well?
[tt]TagVisible[/tt] would just make the entire ui of the humanoid part toggle-able so we dont have to weld invisible parts all over our games.
[tt]TagOffset[/tt] would allow us to position where the Humanoid tag is displayed. Useful for larger or smaller custom characters. Would work similarly to BillboardGui’s [tt]StudsOffset[/tt]