Hello! it is me about 5-7 hours later asking for help here, again!
I feel pretty guilty for relying on the developer’s forum so much but I just can’t seem to add a system that makes the player falls down after holding on to the ledge for a while
here is the code if you’re looking for it :
local plr = game.Players.LocalPlayer
local Character = plr.Character or plr.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
local Head = Character:WaitForChild("Head")
local Hum = Character:WaitForChild("Humanoid")
local CA = Hum:LoadAnimation(script:WaitForChild("ClimbAnim"))
local HA = Hum:LoadAnimation(script:WaitForChild("HoldAnim"))
local HSA = Hum:LoadAnimation(script:WaitForChild("HoldSAnim"))
local TouchGui = plr:WaitForChild("PlayerGui"):FindFirstChild("TouchGui")
local UIS = game:GetService("UserInputService")
ledgeavailable = true
holding = false
while game:GetService("RunService").Heartbeat:Wait() do
local r = Ray.new(Head.CFrame.p, Head.CFrame.LookVector * 3)
local part,position = workspace:FindPartOnRay(r,Character)
if part and ledgeavailable and not holding then
if part.Size.Y >= 7 then
if Head.Position.Y >= (part.Position.Y + (part.Size.Y / 2)) - 1 and Head.Position.Y <= part.Position.Y + (part.Size.Y / 2) and Hum.FloorMaterial == Enum.Material.Air and Root.Velocity.Y <= 0 then
wait()
Root.Anchored = true
holding = true
ledgeavailable = false
HA:Play()
wait(0.005)
HSA:Play(0.25)
end
end
end
function climb()
local Vele = Instance.new("BodyVelocity",Root)
Root.Anchored = false
Vele.MaxForce = Vector3.new(1,1,1) * math.huge
Vele.Velocity = Root.CFrame.LookVector * 20 + Vector3.new(0,30,0)
HA:Stop() CA:Play(0.1)
game.Debris:AddItem(Vele,.15)
holding = false
Hum.WalkSpeed = 23
wait(.75)
ledgeavailable = true
Hum.WalkSpeed = 30
end
UIS.InputBegan:Connect(function(Key,Chat)
if not holding then return end
if Key.KeyCode == Enum.KeyCode.Space and not Chat then
climb()
end
end)
if TouchGui then
TouchGui:WaitForChild("TouchControlFrame"):WaitForChild("JumpButton").MouseButton1Click:Connect(function()
if not holding then return end climb()
end)
end
end
and yes I have been trying for the past hour either simply adding a single line of wait() and then making them fall down but it will still make them fall down even after I have climbed the ledge later. another solution I tried is to put in if holding and not ledgeavailable then
but that seems to uh quite make the code backfire and doesn’t work anymore
if anyone got a solution to this please tell me