local function HorseRotateMain()
local horse,HRP,bodyGyro,bodyVelocity = HorseSetup()
if horse then
local Z,Y,X = bodyGyro.CFrame:ToEulerAnglesXYZ()
bodyGyro.CFrame = CFrame.fromEulerAnglesXYZ(X,Y- math.rad(60),Z )
end
end
Ah, you want to make a custom horse?
I would recommend doing a while loop (while player hold key to turn)
and than, well, the turn should be minimium, like 1.