I am trying to make a timed movement gate

hello.
I am trying to create a list of users who can enter only for a certain period of time when they pass through the door.

Therefore, I entered a code to delete the user’s data when the expiration date has passed, but it is not actually deleted, so I ask for advice.

I’d appreciate it if you could help me.
※ We are using Google Translate, so please understand that the translation is not smooth.
※ I did a prior search, but couldn’t find it, so I’m posting it.
[ This is a server script. ]

local part = script.Parent

local Table = {}
local Count = 0
local chack = true

local currenTime = 0
local LimetTime = 10
local function Tou( hut )

	local Humanoid = hut.Parent:WaitForChild("Humanoid")
	if chack then
		chack = false
		local Player = game:GetService("Players"):GetPlayerFromCharacter( hut.Parent )
		local Time = os.time()
		if Humanoid then
			print("===== ↓↓↓       Insert new table value        ↓↓↓ =====")
			local No = #Table + 1
			Table[ No ] = { ["Name"] = Player.Name , ["Time"] = Time }
			print("======= ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ========")
			print("=======================================================")
			print("===== ↓↓↓ For checking intermediate table values ↓↓↓ =====")
			for _ , v in ipairs( Table ) do
				print( _ , v.Name , v.Time )
			end
			print("======= ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ========")
			print("=======================================================")			
			print("===== ↓↓↓ Display tables out of date ↓↓↓ =====")
			for _ , v in ipairs( Table ) do
				if v ~= nil then
					local RealTime = Time - v.Time
					print( "v ~= nil" , RealTime )
					if ( RealTime) > LimetTime then
						v = nil
						print( "v = nil" , RealTime , _ , v )
					end
				else
					print( "v == nil" )
				end
			end
			print("======= ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ========")
			print("=======================================================")		
			print("===== ↓↓↓ Deleting an expired table ↓↓↓ =====")
			local currenTable = {}
			for _ , v in ipairs( Table ) do
				if v ~= nil then
					print(_ ,"v:", v )
					currenTable[ #currenTable +1 ] = v
					-- print( "currenCount :" , #currenTable )
				else
					print( "v == nil" )
				end
			end 
			Table = currenTable
			print( "Total currenCount :" ,#currenTable , #Table )
			print("======= ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ========")
			print("=======================================================")	

			print("======= For checking intermediate table values  =========")
			for _ , v in ipairs( Table ) do
				print( _ , v.Name , v.Time )
			end
			print("======= ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ========")
			print("=======================================================")
			wait( 3 )
			chack = true
			
		end
	end
end

part.Touched:Connect( Tou )

[ The image is the resulting value. ]
image