How I see my partner
This is how my partner sees me
Issuer script:
function ReplicatePosition()
local mapCenter = Map.AbsolutePosition-guiRootAbs
local viewCenter = (ViewSize / 2)
local diffX = viewCenter.X - mapCenter.X
local diffY = viewCenter.Y - mapCenter.Y
local scaleX = diffX / Map.AbsoluteSize.X
local scaleY = diffY / Map.AbsoluteSize.Y
print(scaleX,scaleY)
PlayerEvents.MovementReplicator:FireServer(Vector2.new(scaleX, scaleY))
end
Receiver Script
PlayerEvents:WaitForChild("MovementReplicator").OnClientEvent:Connect(function(plr: Player, Position2d: Vector2)
if plr == script.Parent.PLAYER.Value then
print(Position2d)
clone.Position = UDim2.fromScale(Position2d.X, Position2d.Y)
end
end)
Hi. I’m developing a 2D game, but I’m having a problem with replication.
As a player, I calculate the point where the map is located based on the center of the ScreenGuiSize (divide by 2 to get the center).
Then, once I get the center, I give my position to the other players so they can replicate it (scaled so the resolution doesn’t matter (or so I think)). There are always offsets depending on the player’s screen dimensions.
Hierarchy:
“OtherPlayers” is the folder where clones that replicate the position of other players will be added.
Any advice? I’ve even spoken to two different AI’s, and I’ve been searching the forum for days, and I don’t see anyone having the same problem.


